TY - JOUR AU - Ruiz-López, Tomás AU - Sen, Sagar AU - Jakobsen, Elisabeth AU - Tropé, Ameli AU - Castle, Philip E AU - Hansen, Bo Terning AU - Nygård, Mari PY - 2019 DA - 2019/04/08 TI - fighting pv:手机游戏的设计和评价提高对人类乳头状瘤病毒的认识,促使人们采取行动对宫颈癌乔-严肃游戏JMIR SP - e8540六世- 7 - 2 KW -乳头状瘤病毒疫苗KW -教育技术KW -子宫宫颈肿瘤KW -乳头瘤病毒感染KW -初级预防KW -二级预防KW -癌症早期检测千瓦移动应用KW -健康教育KW -学习AB -背景:人类乳头瘤病毒(HPV)是全球最常见的性传播感染。高危型HPV可导致宫颈癌、其他肛门生殖器癌和口咽癌;低风险的HPV类型会导致生殖器疣。子宫颈癌可以通过接种HPV疫苗和筛查得到高度预防;然而,缺乏对HPV和这些预防策略的认识和知识是减少该疾病负担的一个重要障碍。过去几年移动技术的快速发展和广泛使用为克服这种知识缺乏和创造新的、有效的现代卫生传播战略提供了机会。目的:本研究旨在描述一款名为“战斗thpv”的移动应用程序的开发,这是一款基于游戏的学习工具,用于教育移动技术用户了解HPV、与HPV感染相关的疾病风险以及现有的预防方法。方法:第一个版本的FightHPV在设计-开发-评估循环中进行了改进,其中纳入了来自40名参与者的beta测试研究的反馈,第一个焦点小组的6名参与者年龄在40至50岁之间,第二个焦点小组的23名参与者年龄在16至18岁之间。 Gameplay data from the beta testing study were collected using Google Analytics (Google), whereas feedback from focus groups was evaluated qualitatively. Of the 29 focus group participants, 26 returned self-administered questionnaires. HPV knowledge before and after playing the game was evaluated in the 22 participants from the second focus group who returned a questionnaire. Results: FightHPV communicates concepts about HPV, associated diseases and their prevention by representing relationships among 14 characters in 6 episodes of 10 levels each, with each level being represented by a puzzle. Main concepts were reinforced with text explanations. Beta testing revealed that many players either failed or had to retry several times before succeeding at the more difficult levels in the game. It also revealed that players gave up at around level 47 of 60, which prompted the redesign of FightHPV to increase accessibility to all episodes. Focus group discussions led to several improvements in the user experience and dissemination of health information in the game, such as making all episodes available from the beginning of the game and rewriting the information in a more appealing way. Among the 26 focus group participants who returned a questionnaire, all stated that FightHPV is an appealing educational tool, 69% (18/26) reported that they liked the game, and 81% (21/26) stated that the game was challenging. We observed an increase in HPV knowledge after playing the game (P=.001). Conclusions: FightHPV was easy to access, use, and it increased awareness about HPV infection, its consequences, and preventive measures. FightHPV can be used to educate people to take action against HPV and cervical cancer. SN - 2291-9279 UR - https://games.www.mybigtv.com/2019/2/e8540/ UR - https://doi.org/10.2196/games.8540 UR - http://www.ncbi.nlm.nih.gov/pubmed/30958271 DO - 10.2196/games.8540 ID - info:doi/10.2196/games.8540 ER -
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