%0期刊文章%@ 2291- 9279% I JMIR出版物%V 10卡塔尔世界杯8强波胆分析% N 2% P e35099% T基于创新技术的干预措施,减少对精神疾病患者的耻辱感:系统综述和荟萃分析%A Rodríguez-Rivas,Matías E %A Cangas,Adolfo J %A Cariola,Laura A %A Varela,Jorge J %A Valdebenito,Sara %+ tad de Psicología, Desarrollo大学,Avenida Plaza 680,智利圣地亚哥,56 223279110,matrodriguezr@udd.cl %K耻辱%K精神疾病%K基于技术的%K严肃游戏%K虚拟现实%K e-contact %K模拟干预%K网络干预%K元分析%D 2022 %7 30.5.2022 %9回顾%J JMIR严肃游戏%G英语%X背景:对精神疾病患者的耻辱会给受影响的个体带来严重的后果,例如社会排斥和恢复过程中的困难增加。最近,基于使用虚拟现实和视频游戏等创新技术,制定了一些干预措施,以减轻公众的耻辱感。目的:本综述旨在系统地回顾、综合、测量和批判性地讨论测量技术干预对污名化水平影响的实验研究。方法:这项系统评价和荟萃分析基于PRISMA(系统评价和荟萃分析首选报告项目)指南,包括2016年至2021年间发表的英语和西班牙语研究。在5个不同的数据库(即PubMed、PsycInfo、Scopus、Cochrane Library和ScienceDirect)中进行搜索。只包括随机对照试验。两名独立的审稿人确定了研究的合格性、提取的数据并评定了研究的方法学质量。采用综合meta分析软件进行meta分析。 Results: Based on the 1158 articles screened, 72 articles were evaluated as full text, of which 9 were included in the qualitative and quantitative syntheses. A diversity of interventions was observed, including video games, audiovisual simulation of hallucinations, virtual reality, and electronic contact with mental health services users. The meta-analysis (n=1832 participants) demonstrated that these interventions had a consistent medium effect on reducing the level of public stigma (d=–0.64; 95% CI 0.31-0.96; P<.001). Conclusions: Innovative interventions involving the use of technologies are an effective tool in stigma reduction, therefore new challenges are proposed and discussed for the demonstration of their adaptability to different contexts and countries, thus leading to their massification. Trial Registration: PROSPERO International Prospective Register of Systematic Reviews CRD42021261935; https://www.crd.york.ac.uk/prospero/display_record.php?ID=CRD42021261935 %M 35635744 %R 10.2196/35099 %U https://games.www.mybigtv.com/2022/2/e35099 %U https://doi.org/10.2196/35099 %U http://www.ncbi.nlm.nih.gov/pubmed/35635744
Baidu
map