TY -的盟Dermody Gordana AU -怀特海德,丽莎AU -威尔逊,格雷厄姆AU -玻璃,考特尼PY - 2020 DA - 2020/6/1 TI -虚拟现实的角色在提高社区老年人的健康状况:系统回顾乔- J地中海互联网Res SP - e17331六世- 22岁- 6千瓦-虚拟现实KW - KW -岁,80岁及以上KW——结果评估、医疗保健KW -独立生活千瓦系统回顾AB -背景:通过沉浸式头盔提供的虚拟现实(VR)为改善身体、心理和心理健康结果提供了干预措施。针对老年人的VR应用研究主要集中在康复和身体功能方面,包括步态、平衡、预防跌倒、疼痛管理和认知能力。此前已经进行了几次系统的综述,但现有的大部分文献都集中在康复或其他机构设置上,对于使用沉浸式耳机的VR应用程序在社区居住的老年人中针对健康结果的有效性知之甚少。目的:本综述的目的是评估使用市售沉浸式头戴式设备提供的VR应用程序在改善社区居住老年人的身体、精神或心理健康结果方面的有效性。方法:纳入同行评审的出版物,包括居住在老年护理机构和养老院的≥60岁的社区居住老年人。本系统评价是根据乔安娜布里格斯研究所(JBI)的有效性证据系统评价方法进行的。本次综述的标题已在JBI注册,系统综述方案已在国际系统综述预期注册(International Prospective Register of systematic Reviews)注册。结果:本综述共纳入了7项专门包括社区居住老年人的研究。使用头戴式显示器的VR应用程序改善了许多健康状况,包括疼痛管理、姿势、与阿尔茨海默病相关的认知功能,以及降低跌倒风险。 A total of 6 studies reported a statistically significant difference post VR intervention, and 1 study reported an improvement in cognitive function to reduce navigational errors. Only one study reported on the usability and acceptability of the interventions delivered through VR. While one study used a distraction mechanism for pain management, none of the studies used gaming technology to promote enjoyment. Conclusions: Interventions to improve health outcomes through VR have demonstrated potential; however, the ability to synthesize findings by primary outcome for the older adult population is not possible. A number of factors, especially related to frailty, usability, and acceptability, also need to be explored before more substantial recommendations on the effectiveness of VR interventions for older adults can be made. Trial Registration: PROSPERO CRD42019143504; https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=143504 SN - 1438-8871 UR - //www.mybigtv.com/2020/6/e17331 UR - https://doi.org/10.2196/17331 UR - http://www.ncbi.nlm.nih.gov/pubmed/32478662 DO - 10.2196/17331 ID - info:doi/10.2196/17331 ER -
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