TY -非盟的胡子,莱斯利AU -威尔逊,Kumanan AU -猜拳,但丁AU - -凯兰,詹妮弗PY - 2009 DA - 2009/5/22 TI -一项调查活动方式与第二人生的乔- J地中海互联网Res SP - e17六世- 11 - 2 KW -用户计算机接口KW -虚拟系统KW -虚拟世界KW -第二人生KW -健康教育KW -社会和行为研究KW -行为研究KW -健康行为KW -健康行为改变AB -背景:越来越多的政府、医疗保健机构、公司和私人团体选择“第二人生”作为其Web 2.0通信策略的一部分。“第二人生”提供了独特的设计功能,用于传播健康信息,培训健康专业人员,并为学术和商业健康行为研究提供患者教育。目的:本研究旨在调查和分类第二人生的健康相关活动的范围;研究最具创意和最受欢迎的网站的设计属性;评估“第二人生”在传播健康信息和改变健康行为方面的潜在效用。方法:我们使用三种不同的搜索策略来识别“第二人生”上与健康相关的网站。第一组使用应用程序的搜索引擎,输入通用的和特定疾病的关键字来寻找网站。第二组通过对讨论“第二人生”健康活动的印刷品、博客和媒体资源的全面审查确定了网站。然后我们访问每个站点,并使用滚雪球法确定其他健康站点,直到达到饱和(没有发现新的健康站点)。 The content, user experience, and chief purpose of each site were tabulated as well as basic site information, including user traffic data and site size. Results: We found a wide range of health-related activities on Second Life, and a diverse group of users, including organizations, groups, and individuals. For many users, Second Life activities are a part of their Web 2.0 communication strategy. The most common type of health-related site in our sample (n = 68) were those whose principle aim was patient education or to increase awareness about health issues. The second most common type of site were support sites, followed by training sites, and marketing sites. Finally, a few sites were purpose-built to conduct research in SL or to recruit participants for real-life research. Conclusions: Studies show that behaviors from virtual worlds can translate to the real world. Our survey suggests that users are engaged in a range of health-related activities in Second Life which are potentially impacting real-life behaviors. Further research evaluating the impact of health-related activities on Second Life is warranted. SN - 1438-8871 UR - //www.mybigtv.com/2009/2/e17/ UR - https://doi.org/10.2196/jmir.1192 UR - http://www.ncbi.nlm.nih.gov/pubmed/19632971 DO - 10.2196/jmir.1192 ID - info:doi/10.2196/jmir.1192 ER -
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