杂志文章@ 1438- 8871% I JMIR出版公司V 17% N卡塔尔世界杯8强波胆分析 4% P 88% T游戏动机在精神症状和有问题的网络游戏之间的中介作用:在线调查%基拉,Orsolya %城市,罗伯特·格里菲斯%,Mark D % Agoston Csilla % Nagygyorgy, Katalin % Kokonyei, Gyongyi % Demetrovics, Zsolt % +心理学研究所,罗兰大学,故休馆,46伊莎贝拉·圣,1064年,匈牙利,布达佩斯36 976 1097 demetrovics@t-online.hu % K游戏% K互联网% K动机% K行为上瘾% K精神病理学% K的应对行为% D原始论文7 07.04.2015 % 9 2015% % J J互联网Res % G英语% X背景:网络视频游戏作为一种休闲活动的迅速发展导致了问题网络游戏(POG)的出现。根据文献,POG与不同的精神症状(如抑郁、焦虑)以及特定的游戏动机(如逃避、成就)有关。基于对酒精使用的研究,饮酒动机在远端影响(如创伤症状)和饮酒问题之间起中介作用,本研究检验了通过游戏动机的中介,精神痛苦和POG之间存在间接联系的假设。此外,基于性别在POG中的重要作用以及不同游戏类型之间的结构差异,我们还假设性别和游戏类型偏好存在调节作用。目的:本研究有两个目的。第一个目的是测试网络游戏动机在精神症状和网络游戏使用问题之间的中介作用。二是在该中介模型中检验性别和游戏类型偏好的调节作用。方法:对在线游戏玩家进行在线调查(N=3186; age: mean 21.1, SD 5.9 years; male: 2859/3186, 89.74%). The Brief Symptom Inventory (BSI), the Motives for Online Gaming Questionnaire (MOGQ), and the Problematic Online Gaming Questionnaire (POGQ) were administered to assess general psychiatric distress, online gaming motives, and problematic online game use, respectively. Structural regression analyses within structural equation modeling were used to test the proposed mediation models and multigroup analyses were used to test gender and game type differences to determine possible moderating effects. Results: The mediation models fitted the data adequately. The Global Severity Index (GSI) of the BSI indicated that the level of psychiatric distress had a significant positive direct effect (standardized effect=.35, P<.001) and a significant indirect (mediating) effect on POG (standardized effect=.194, P<.001) via 2 gaming motives: escape (standardized effect=.139, P<.001) and competition (standardized effect=.046, P<.001). The comparison of the 2 main gamer types showed no significant differences in the model. However, when comparing male and female players it was found that women had (1) slightly higher escape scores (on a 5-point Likert scale: mean 2.28, SD 1.14) than men (mean 1.87, SD 0.97) and (2) a stronger association between the escape motive and problematic online gaming (standardized effect size=.64, P<.001) than men (standardized effect size=.20, P=.001). Conclusions: The results suggest that psychiatric distress is both directly and indirectly (via escape and competition motives) negatively associated with POG. Therefore, the exploration of psychiatric symptoms and gaming motives of POG can be helpful in the preparation of prevention and treatment programs. %M 25855558 %R 10.2196/jmir.3515 %U //www.mybigtv.com/2015/4/e88/ %U https://doi.org/10.2196/jmir.3515 %U http://www.ncbi.nlm.nih.gov/pubmed/25855558
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