@文章{信息:doi/10.2196/36843,作者=“martinano, Alison Jane和Brown, Ellenor和Telaak, Sydney H和Dolwick, Alexander P和Persky, Susan”,标题=“网络疾病的种族变异:来自6项研究的发现和一个迷你元分析”,期刊=“J医学互联网研究”,年=“2022”,月=“Jun”,日=“1”,卷=“24”,数=“6”,页=“e36843”,关键词=“网络疾病;种族差异;虚拟现实;头盔显示装置;背景:随着医疗虚拟现实(VR)技术的涌入,晕机病已经从一种休闲活动中的恼人体验转变为患者和临床医生潜在的安全和有效性问题。为了改善卫生公平,重要的是要了解包括种族群体在内的人口群体在晕屏倾向方面的任何潜在差异。目的:本研究旨在探讨不同种族群体的晕屏倾向是否存在差异。方法:我们从一个实验室组(N=931)的6个种族不同的独立样本中收集了自我报告的晕机评分。在这些研究中,参与者被要求在虚拟现实中执行任务,如穿越环境、指向和选择物体,以及与虚拟人互动。结果:在50 %(3/6)的研究中发现了显着的种族差异。 A mini meta-analysis revealed that, on average, Black participants reported approximately one-third of SD less cybersickness than White participants (Cohen d=−0.31; P<.001), regardless of the nature of the VR experience. There was no overall difference in reported cybersickness between the Asian and White participants (Cohen d=−0.11; P=.51). Conclusions: Racial differences in cybersickness indicate that researchers, practitioners, and regulators should consider patient demographics when evaluating VR health intervention outcomes. These findings lay the groundwork for future studies that may explore racial differences in cybersickness directly. ", issn="1438-8871", doi="10.2196/36843", url="//www.mybigtv.com/2022/6/e36843", url="https://doi.org/10.2196/36843", url="http://www.ncbi.nlm.nih.gov/pubmed/35648477" }
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