@Article{信息:doi 10.2196 / / jmir。5935,作者=“Segev, Aviv and Rovner, Mitchell and Appel, David Ian and Abrams, Aaron W and Rotem, Michal and Bloch, Yuval”,标题=“研究人员对电子游戏态度的可能偏见:医学文献出版趋势分析(1980- 2013)”,期刊=“J Med Internet Res”,年=“2016”,月=“7月”,日=“18”,卷=“18”,数=“7”,页=“e196”,关键词=“电子游戏;出版趋势;背景:关于电子游戏的研究正在扩大,关于其可能的积极和有害影响的争论也在扩大。随着争议的继续,一些研究人员表达了他们对该领域存在的重大偏见的担忧,这可能会导致在专业和非专业文献中产生扭曲的画面。然而,没有研究试图定量地研究这个问题。目的:我们的研究目的是通过分析关于电子游戏的医学和生命科学文献的出版趋势,来检查文献中可能存在的系统性偏见。方法:我们对截至2013年12月31日的PubMed进行了完整和系统的搜索。根据研究重点、假设和作者对研究结果的解释,我们评估了所有1927篇被认为与他们对电子游戏的态度相关的文章,使用了3类结果(积极、消极和中性)。我们评估了可能与出版年份、研究人员所在地、学术学科、方法研究和出版期刊的中心地位有关的不同态度的普遍程度。 Results: The attitude toward video games presented in publications varied by year of publication, location, academic discipline, and methodological research applied (P<.001 for all). Moreover, representation of different attitudes differed according to centrality of the journals, as measured by their impact factor (P<.001). Conclusions: The results suggest that context, whether scientific or social, is related to researchers' attitudes toward video games. Readers, both lay and professional, should weigh these contextual variables when interpreting studies' results, in light of the possible bias they carry. The results also support a need for a more balanced, open-minded approach toward video games, as it is likely that this complex phenomenon carries novel opportunities as well as new hazards. ", issn="1438-8871", doi="10.2196/jmir.5935", url="//www.mybigtv.com/2016/7/e196/", url="https://doi.org/10.2196/jmir.5935", url="http://www.ncbi.nlm.nih.gov/pubmed/27430187" }
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