TY -的盟Khaleghi阿里AU -希达,Zahra AU - Mahdavi Mohammad Amin PY - 2021 DA - 2021/5/18 TI -游戏化框架认知评估和认知训练:定性研究乔- JMIR严肃游戏SP - e21900六世- 9 - 2 KW -认知任务KW -无聊千瓦动力KW -游戏化KW -游戏元素KW -框架KW -流程KW -游戏化设计KW -认知训练KW -认知评估AB -背景:旨在测量或训练认知能力的认知任务通常是重复的,以一种单调的方式呈现,这些特征导致参与者感到无聊和脱离。在这种情况下,参与者不会尽最大努力做好这些任务。因此,神经心理学家无法从收集到的数据中得出准确的结论,干预效果降低。假设更多的参与和动机将表现为改进的数据质量。游戏化,即在非游戏环境中使用游戏元素,被认为是提高认知任务参与者参与度的潜在机制。一些研究报告了游戏化对参与者表现的积极影响,尽管大多数研究显示的结果好坏参半。导致这些截然不同的结果的一个原因是,大多数研究都是使用糟糕的异质设计技术来将认知任务游戏化。因此,在这些任务中需要适当的游戏化设计框架。目的:本研究旨在提出一个指导认知任务游戏化设计的框架。 Methods: We employed a design science research (DSR) approach to provide a framework for gamifying cognitive assessments and training by synthesizing current gamification design frameworks and gamification works in cognitive assessment and training, as well as incorporating field experiences. The prototypes of the framework were iteratively evaluated with 17 relevant experts. Results: We proposed a framework consisting of 7 phases: (1) preparation; (2) knowing users; (3) exploring existing tools for assessing or training a targeted cognitive context and determining the suitability of game-up and mapping techniques; (4) ideation; (5) prototyping using the Objects, Mechanics, Dynamics, Emotions (OMDE) design guideline; (6) development; and (7) disseminating and monitoring. Conclusions: We found that (1) an intermediate design framework is needed to gamify cognitive tasks, which means that game elements should be selected by considering current cognitive assessment or training context characteristics since game elements may impose an irrelevant cognitive load that, in turn, can jeopardize data quality; (2) in addition to developing a new gamified cognitive task from scratch, 2 gamification techniques are widely used (first, adding game elements to an existing cognitive task and second, mapping an existing game to a cognitive function or impairment to assess or train it); and (3) further research is required to investigate the interplay of cognitive processes and game mechanics. SN - 2291-9279 UR - https://games.www.mybigtv.com/2021/2/e21900 UR - https://doi.org/10.2196/21900 UR - http://www.ncbi.nlm.nih.gov/pubmed/33819164 DO - 10.2196/21900 ID - info:doi/10.2196/21900 ER -
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