TY - JOUR AU - Creutzfeldt, Johan AU - Hedman, Leif AU - Felländer-Tsai, Li PY - 2016 DA - 2016/12/16 TI -心肺复苏训练由Avatars:JO - JMIR严肃游戏SP - e22 VL - 4 IS - 2 KW -化身KW -心肺复苏KW -教育技术KW -医学生KW -经验KW -多人虚拟世界KW -病人模拟KW -虚拟学习环境AB -背景:紧急医疗实践通常是团队努力。各种任务和协作的培训可以在虚拟环境中进行。尽管严肃游戏的研究成果颇有前景,但对于医学中使用多人虚拟世界(MVW)训练时学习者的主观反应,我们知之甚少。目的:本研究旨在更好地了解学习者在使用MVW进行心肺复苏(CPR)团队训练时的反应和体验。方法:12名瑞典医科学生在经过部分预设选项的MVW心肺复苏训练后,参加了半结构化的焦点小组讨论。调查了学生对使用这一教育工具的看法和感受。使用定性方法,讨论分析了唯象数据驱动的方法。质量评估包括谈判、来回阅读、三角测量和与线人的验证。结果:可以从四个方面来描述学生的经历:(1)集中精神训练,(2)界面转移训练注意力,(3)群体练习的好处,(4)被动时容易失去注意力。 We interpreted the results, compared them to findings of others, and propose advantages and risks of using virtual worlds for learning. Conclusions: Beneficial aspects of learning CPR in a virtual world were confirmed. To achieve high participant engagement and create good conditions for training, well-established procedures should be practiced. Furthermore, students should be kept in an active mode and frequent feedback should be utilized. It cannot be completely ruled out that the use of virtual training may contribute to erroneous self-beliefs that can affect later clinical performance. SN - 2291-9279 UR - http://games.www.mybigtv.com/2016/2/e22/ UR - https://doi.org/10.2196/games.6448 UR - http://www.ncbi.nlm.nih.gov/pubmed/27986645 DO - 10.2196/games.6448 ID - info:doi/10.2196/games.6448 ER -
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