I JMIR出版物将运动学习原则整合到脑瘫患者的虚拟现实干预中:卡塔尔世界杯8强波胆分析系统评价%A Demers,Marika %A Fung,Karen %A Subramanian,Sandeep K %A Lemay,Martin %A Robert,马克西姆T %+康复和社会融合跨学科研究中心,康复系,医学院,Université Laval, 525 boul Hamel,魁北克,QC, G1M 2S8,加拿大,1 418 529 9141 ext 6121,maxime.robert@fmed.ulaval.ca %K虚拟康复%K上肢%K脑损伤%K反馈%K主动视频游戏%K学习%D 2021 %7 7.4.2021 %9原始论文%J JMIR严肃游戏%G英语%X背景:越来越多的证据支持使用虚拟现实系统改善脑瘫患者的上肢运动功能。虽然虚拟现实提供了包括促进运动学习的关键组件的可能性,但尚不清楚运动学习原则是否以及如何被纳入使用虚拟现实的康复干预措施的开发中。目的:本研究的目的是确定运动学习原则在多大程度上整合到针对脑瘫患者上肢功能的虚拟现实干预中。方法:根据PRISMA (Preferred Reporting Items for systematic Reviews and Meta-Analyses)指南进行系统评价。研究人员在10个数据库中使用了与脑瘫、虚拟现实、视频游戏和康复相关的关键词进行搜索。研究分为两类:商业视频游戏平台和设备以及定制虚拟现实系统。使用改良的Downs和Black检查表评估研究质量。结果:最初的搜索产生了1497篇论文。 A total of 26 studies from 30 publications were included, with most studies classified as “fair” according to the modified Downs and Black checklist. The majority of studies provided enhanced feedback and variable practice and used functionally relevant and motivating virtual tasks. The dosage varied greatly (total training time ranged from 300 to 3360 minutes), with only 6 studies reporting the number of movement repetitions per session. The difficulty progression and the assessment of skills retention and transfer were poorly incorporated, especially for the commercial video games. Conclusions: Motor learning principles should be better integrated into the development of future virtual reality systems for optimal upper limb motor recovery in individuals with cerebral palsy. Trial Registration: PROSPERO International Prospective Register of Systematic Reviews CRD42020151982; https://www.crd.york.ac.uk/prospero/display_record.php?ID=CRD42020151982 %M 33825690 %R 10.2196/23822 %U https://games.www.mybigtv.com/2021/2/e23822 %U https://doi.org/10.2196/23822 %U http://www.ncbi.nlm.nih.gov/pubmed/33825690
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