杂志文章%@ 2291- 9279% I JMIR出版物%V 10% 卡塔尔世界杯8强波胆分析N 2% P e36768 %T使用严肃游戏对养老院老年人运动技能的改变和COVID-19的影响:实地研究%A Kleschnitzki,Jana Marina %A Grossmann,Inga %A Beyer,Reinhard %A Beyer,柏林洪堡大学人文科学学院Luzi %+心理研究所,rudowerchaussee 18,柏林,12489,德国,49 15231964606,janakleschnitzki@posteo.de %K严肃游戏%K运动技能%K运动%K长期护理%K运动%K运动%K冠状病毒影响%K电子健康%K老年人%K老年人%K老年人%K养老院%K干预效果分析%K COVID-19 %K大流行%K数字游戏%K数字健康%K体育活动%D 2022 %7 10.5.2022 %9原始论文%J JMIR严肃游戏%G英语%X背景:大流行凸显了低门槛锻炼和体育活动机会的重要性。在2020年初,COVID-19大流行导致了许多限制,以严重隔离的形式影响了护理机构中的老年人。这种孤立,除其他外,导致缺乏锻炼,这对这一目标群体产生了许多负面影响。严肃游戏可以随时随地帮助玩家在资源匮乏的情况下强化技能。目的:本研究的目的是评估一个严肃游戏对加强运动技能的有效性(研究1)和大流行限制对护理机构中老年人的影响(研究2)。方法:运动技能数据(通过Tinetti测试测量)来源于一项干预研究,该研究重复测量,但被大流行情况中断。干预组(IG,每周训练3次,每次1小时)和对照组(CG,无干预)每3个月收集4次数据。 There were 2 substudies. The first considered the first 6 months until the pandemic restrictions, while the second considered the influence of the restrictions on motor skills. Results: The sample size was 70. The IG comprised 31 (44%) participants, with 22 (71%) female and 9 (29%) male seniors with an average age of 85 years. The CG comprised 39 (56%) participants, with 31 (79%) female and 8 (21%) male seniors with an average age of 87 years. In study 1, mixed-design ANOVA showed no significant interaction between measurement times and group membership for the first measurements (F2.136=1.414, P<.25, partial η2=.044), but there was a significant difference between the CG (mean 16.23, SD 1.1) and the IG (mean 19.81, SD 1.2) at the third time of measurement (P=.02). In study 2 the mixed-design ANOVA (used to investigate motor skills before and after the pandemic conditions between the 2 groups) couldn’t reveal any significant interaction between measurement times and group membership: F1.67=2.997, P<.09, partial η2=.043. However, there was a significant main effect of the time of measurement: F1.67=5.44, P<.02, partial η²=.075. Conclusions: During the first 6 months, the IG showed increased motor skills, whereas the motor skills of the CG slightly deteriorated and showed a statistically significant difference after 6 months. The pandemic restrictions leveled the difference and showed a significant negative effect on motor skills over 3 months. As our results show, digital games have the potential to break down access barriers and promote necessary maintenance for important skills. The pandemic has highlighted the importance of low-threshold opportunities for exercise and physical activity. This potentially great benefit for the challenges of tomorrow shows the relevance of the topic and demonstrates the urgent need for action and research. Trial Registration: Deutsches Register klinischer Studien DRKS00016633; https://tinyurl.com/yckmj4px %M 35536610 %R 10.2196/36768 %U https://games.www.mybigtv.com/2022/2/e36768 %U https://doi.org/10.2196/36768 %U http://www.ncbi.nlm.nih.gov/pubmed/35536610
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