@文章{信息:doi/10.2196/28117,作者="杨,薛,黄,基曼,她,睿,赵成佳,丁娜妮,徐慧慧,图,晓莲,赖,辛怡,张国华",标题="青少年网络游戏障碍症状与疾病表征的关系:交叉滞后模型",刊="JMIR严肃游戏",年="2021",月=" 11 ",日="30",卷="9",数="4",页数="e28117",关键词="疾病表征;网络游戏障碍;青春;背景:疾病的常识模型表明,健康威胁的心理表征可能会影响一个人对健康威胁的行为反应和健康状况。网络游戏障碍是一种新定义的精神障碍。网络游戏障碍的疾病表征可能影响网络游戏障碍的风险。反过来,网络游戏障碍的症状可能会影响一个人对这种障碍的看法。目的:本研究旨在探讨大学生网络游戏障碍的疾病表现与症状的关系。方法:一项为期1年的纵向研究,以中国大学生为方便样本(n=591;342/591, 57.9{\%}女性)。 Results: Of the participants, 10.1{\%} (60/591) and 9.1{\%} (54/591) were classified as having probable internet gaming disorder at baseline (T1) and follow-up (T2), respectively. The correlations between some dimensions of illness representations regarding internet gaming disorder (ie, consequence, timeline, personal control, treatment control, and concern) at T1 and symptoms of internet gaming disorder at T2 and between symptoms of internet gaming disorder at T1 and the dimensions of illness representations at T2 (ie, consequence, timeline, personal control, and emotional response) were statistically significant. The cross-lagged model fit the data well (($\chi$2/df=2.28, comparative fit index=.95, root mean square error of approximation=.06) and showed that internet gaming disorder at T1 was positively associated with unfavorable illness representations at T2. Conclusions: Individuals with more severe symptoms of internet gaming disorder had more pessimistic perceptions about the disorder. Such cognitive perceptions may affect one's emotional and behavioral reactions towards the disorder (eg, greater levels of depression and low self-control intention) and should be modified by educational programs and psychological interventions. ", issn="2291-9279", doi="10.2196/28117", url="https://games.www.mybigtv.com/2021/4/e28117", url="https://doi.org/10.2196/28117", url="http://www.ncbi.nlm.nih.gov/pubmed/34851298" }
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