@文章{信息:doi/10.2196/30526,作者=“Ilskens, Karina和Wrona, Kamil J和Dockweiler, Christoph和Fischer, Florian”,标题=“严肃游戏在预防青少年性传播感染中的证据图:关于初步研究结果类别的系统回顾”,期刊=“JMIR严肃游戏”,年=“2022”,月=“2月”,日=“2”,卷=“10”,数=“1”,页=“e30526”,关键词=“严肃游戏;娱乐教育;性病;性病;性的健康;效果;影响;性传播感染;青少年;青少年性健康",摘要="背景:性传播感染是一种全球性的健康风险。 Adolescents are at increased risk of infection for several reasons such as lack of knowledge, risky sexual behaviors, and lack of behavioral sills (eg, to negotiate safer sex). Given the fact that adolescents often use digital media and that serious games are considered to have the potential to change knowledge, attitudes and behavior, serious games represent an opportunity for the prevention of STIs. Objective: The aim of this systematic review was to identify and systematically summarize the dimensions that have been investigated in primary studies on serious games targeting STI prevention among adolescents. Methods: A systematic review was conducted in PubMed and Web of Science. Studies published from 2009 to 2021 were included that assessed the effectiveness of serious games on adolescent sexual health. A total of 18 studies met the inclusion criteria and were categorized according to dimensions of effectiveness and user experience. Results: Various dimensions of effectiveness and aspects of user experience were investigated in the primary studies. In total, 9 dimensions of effectiveness were observed: sexual behavior, behavioral intentions, knowledge, attitudes and beliefs, self-efficacy and personal limitations, character traits and future orientation, environmental and individual risk factors, risk perception and risk assessment, as well as normative beliefs and (social) norms. Furthermore, several dimensions related to user experience were investigated in primary studies, that is, motivation, acceptability, trustworthiness, comprehensibility, handling and control, perceived effectiveness, as well as satisfaction. Conclusions: This review provides an overview of serious games interventions that are vastly different in approach, content, and even platform. In previous studies, knowledge has already been comprehensively assessed, and a positive influence of serious games on knowledge about sexual topics is evident. The results clearly show that adolescents' sexual knowledge has been increased by the serious games interventions. However, methodological and content differences in the surveys make it difficult to draw conclusions about the effectiveness related to changes in attitudes and behavior. ", issn="2291-9279", doi="10.2196/30526", url="https://games.www.mybigtv.com/2022/1/e30526", url="https://doi.org/10.2196/30526", url="http://www.ncbi.nlm.nih.gov/pubmed/35107438" }
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